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September 11, 2007
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TZ41-TYR TZAR -RMSV- view 3 by TDBK TZ41-TYR TZAR -RMSV- view 3 by TDBK
TZ41-TYR -RMSV- [TZAR -REMOTE STRIKE VEHICLE]

_FINAL MODEL_ (view 3)

Cruise missile launcher and autocannon. Very large vehicle.

I changed the wheels once again. I like these the best so I'm sticking with them.

This model was made completely in Wings3d. Rendered in Lightwave 9.3.
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:iconquesocito:
Quesocito Featured By Owner Jul 1, 2013  Hobbyist Digital Artist
nice work man
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:icontdbk:
TDBK Featured By Owner Jul 1, 2013  Hobbyist Digital Artist
Thank you!
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:iconartriad:
ARTRIAD Featured By Owner Apr 18, 2010
Like something out of Judge Dredd a Justice Department vehicle. Great.
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:iconcutangus:
CUTANGUS Featured By Owner Jun 20, 2008  Professional Digital Artist
Man, this is a powerful design! But the chromes shinining can be seen by the enemy in the distance, and will not last much longer.
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:iconlindalisa:
LindaLisa Featured By Owner Dec 31, 2007  Professional Digital Artist
So much detail... I could never do anything like this in 3d lol I am amazed that people can :hug:

I hope you don't ming but I am going to show off a few of your art in my journal for others to see you work ^^
Reply
:iconsplinter-cell37:
Splinter-Cell37 Featured By Owner Dec 21, 2007  Hobbyist Filmographer
Hmm, I was wondering...how much design do you put into these fantastic...designs? I mean, they look great, definitely. But do you build them from the ground up on what looks great, or make the peripherals, components and aesthetics based on actual functionality design and necessity? To put it bluntly, how much of the little details are just there for show? Or is nothing obsolete?

This isn't a criticism of your work, I hold you in the highest regard. I'm simply curious. :)
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:icontdbk:
TDBK Featured By Owner Dec 23, 2007  Hobbyist Digital Artist
It's a mix. Some is just for show and does not really work.. like the winch in the front. But most of it does have a reason to be there. Tee doors do open and I have it ready for an inside. I just never got around to it and most likely will not. I may texture it someday but I doubt that as well. I got tired of looking at it really! lol!! :D
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:iconsplinter-cell37:
Splinter-Cell37 Featured By Owner Dec 23, 2007  Hobbyist Filmographer
:D I know the feeling!
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:iconzoomzoom:
zoomzoom Featured By Owner Sep 22, 2007  Professional Digital Artist
good angle of render... :)
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:icontdbk:
TDBK Featured By Owner Sep 24, 2007  Hobbyist Digital Artist
Thank you man! :)
Reply
:iconcouncilor:
Councilor Featured By Owner Sep 11, 2007
Among all of your shots of TZ41, I liked this one the best. Great work!
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:icontdbk:
TDBK Featured By Owner Sep 12, 2007  Hobbyist Digital Artist
Thanks man! ;)
Reply
:icondesert-chimera:
Desert-Chimera Featured By Owner Sep 11, 2007  Hobbyist General Artist
Same comment asT1g4h
Reply
:icontdbk:
TDBK Featured By Owner Sep 12, 2007  Hobbyist Digital Artist
:wave:
Reply
:icondesert-chimera:
Desert-Chimera Featured By Owner Sep 12, 2007  Hobbyist General Artist
:woot:

hey, there's no emoticon for that?
Reply
:icontdbk:
TDBK Featured By Owner Sep 12, 2007  Hobbyist Digital Artist
Yeah, you have to use zeros instead of the letter o. ;)
Reply
:icondesert-chimera:
Desert-Chimera Featured By Owner Sep 12, 2007  Hobbyist General Artist
lol.... Iamalamo

:w00t:
Reply
:icon1alpha1:
1ALPHA1 Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
looks really strong in this view, nj.
Reply
:icontdbk:
TDBK Featured By Owner Sep 12, 2007  Hobbyist Digital Artist
Thanks a lot man! :w00t:
Reply
:icont1g4h:
T1g4h Featured By Owner Sep 11, 2007  Hobbyist Photographer
Definitely my favorite view out of all of them :D
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:icontdbk:
TDBK Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
Right on!! Thanks. :)
Reply
:iconacedarkfire:
AceDarkfire Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
Wouldn't mind seeing the underchassis brightened up, and see how that's modeled. (IE: Reference, I such at doing wheeled and tracked vehicles).
Reply
:icontdbk:
TDBK Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
What is your weak point with wheeled and tracked vehicles? The tires/tracks or just the undercarriage? I'll make a quick video tutorial for the things you want to learn. Let me know what you want to see and when I get some time I'll get to it.
Reply
:iconacedarkfire:
AceDarkfire Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
And to expand on the car thing... I'm having a bitch of a time just modeling a body, mostly because it's something I've never done before with Wings3D (or even 3Ds max way back in my early CAD+3D Animation class in high school).
Reply
:icontdbk:
TDBK Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
Yeah, for cars and such.. look into DAZ Hexagon. I'm telling you that is the app I'm moving too. It's less than $150 and well worth it. It's really easy to use like wings3d but has splines boolean and many other things that make modeling a car 1000X easier than wings. One thing it does not have is a smoothing angle control and it handles line hardness differently. I'm planning on using Hexagon and wings together because of those 2 little things. Until DAZ implements them. I hope they do soon.

I have done a few cars in wings though sometimes I have to bring the body into Lightwave to boolean subtract. One for example --> [link] In wings get ready to smooth that mesh and go high poly with the body. Or sit there after smoothing 2x or 3x and subtracting edge loops to make it lower poly. It's not really fun in wings. I had to boolean the wheel wells out in lightwave because wings has a shit fit trying to subtract smoothed high polys. Plus you have to get the shape down and harden certian edges before smoothing to get some nice angles and whatnot. I'll see If I can do a tut for a simple car body to help you out. I'm writing it all down so I can remember.
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:iconacedarkfire:
AceDarkfire Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
Undercarriage, mostly. (Not just with vehicles like this...but even cars...).

Wheels aren't too much of a problem, and Tracks I'm really lost on.
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:icontdbk:
TDBK Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
Well the Undercarriage on this one is simple cylinders with some details on them. I have the wheels connected by a simple ball joint. Others would be different. With cars I would just hide most of the undercarrage unless you need to see it. There is really no point in going all out on the bottom unless it's needed IMO. Tracks.. haha! They are a bitch in wings. Although I like to do things the hard way. Getting them to connect 100% in wings is math intensive so I usually get it as close as I can without math. I'll make a quick tutorial on tracks for you when I get some time. I'll also show some easy ways to make Undercarriages that do not need to be focused on. I'll see if I can do a more detailed one for you as well. Please remind me if I forget. I have a bad habit of totally forgetting stuff like this. :)
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:iconacedarkfire:
AceDarkfire Featured By Owner Sep 11, 2007  Hobbyist Digital Artist
I have a bad habit of forgetting things like this as well.
Reply
:icontdbk:
TDBK Featured By Owner Sep 12, 2007  Hobbyist Digital Artist
I'll try to remember. I have not forgot yet but I still have other stuff going on. ;)
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